Yaar associates Judaism with nothing but victims who allowed themselves to be led to the slaughter. He accuses his father of suffering from the Holocaust although he never even experienced it firsthand. Yaar rebels by developing a computer game: "Shoah. When God was asleep”. He creates a 1940s Germany in which Jews can defend themselves and Nazis can act humanely. His father is shocked.
Yaar develops the game together with his two friends Sarah and Marcel. He decides to model one of the game’s protagonists, a young Jewish girl, on his grandmother Rina. Her opponent is an SS officer, who is inspired by one of Marcel’s actual ancestors. The three friends agree: the old assignment of victim and perpetrator roles prevent them from being able to do what they so desperately long for: to move on! The past should finally be left behind them.
Together with his friends he visits Rina’s birthplace, Krakow, and uncovers a terrible family secret.
The three realize that the past is strongly connected to them - the grandchildren of the victims and perpetrators. Thus begins a painful confrontation with their own history, which will also change the relationship between Yaar and his father.
Yaar has to find his way between the trauma of preceding generations and his own claim to an unburdened life.